This site provides select details and notes for PCs derived from Matt's campaign notes.
The world of Álfheimr includes the large mainland continent of Aratarlan (Where Valance is located), the continent of Arklan, the summer isles of Meropis to the south, and the northern wastes of Niflheim.
The world is said to be the favored realm of Corellon Larethian within the Material Plane. It is said the realm rests within the crest of his ever waxing cresent moon.
Aratarlan is the largest landmass in Álfheimr and home to a number of countries, wild untamed areas, and unexplored regions. Aratarlan is said to be the land where Corellon Larethian first bestowed the Elven race upon the material plane. The exact location has been lost to time and legend.
Valance is the largest country in Aratarlan. It extends along the western seaboard and into parts of the central and northern regions of the landmass.
The capital city of Valance is a large coastal city called Concordia. This city is what might happen if San Francisco and Rome had a baby in a D&D Fantasy setting. Trade is frequent. The city is a hub and melting pot of various races and cultures.
Meropis is a collection of islands to the south west of Aratarlan and south east of Arklan.
Arklan is quite distant from the main continent of Aratarlan and the isles of Meropis. It is said that Arklan was the product of a great cataclysm that wiped out the original peoples and civilizations of Álfheimr. This line of thought posits that the cataclysm split Arklan from Aratarlan as a form of divine judgement - deeming the people and creatures of Arklan unfit to live in the land of Exalted. This is just myth and legend though, since Arklan and Aratarlan now enjoy largely open trade routes and the free exchange of peoples, ideas, and goods.
Arklan is divided into a number of city states.