Arklan Campaign

This site provides select details and notes for PCs derived from Matt's campaign notes.

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Arklan

The Glade

The ‘Glade’ is an outpost border-town of the city-state of Dranseri. The outpost lies near the northern border of Dranseri where it borders the elven kingdom of Deneria, to the west, and the lawlass lands of Esfenhir to the north, where Orcs are emerging once again as a cohesive threat after many years of simple raiding and roaming tribal clans.

Basic Information

Population

The population of the glade is largely comprised of farmers (who gather in the town to sell their crops during harvest season), fur traders and artisans from Khrif (mostly Sri’ssian merchants sourcing their goods), and the Queen’s Wardens (the peace-keeping force of Dranseri responsible for protecting the lands from external threats).

The outpost generally maintains a stable population of around 750 people, with about another 500 in the surrounding farming areas.

Most residents of the glade are either human, elven, or half-elven. There are a handful of dwarves and other races as well.

Geography

The town is picturesque. The spires of the Amorkh mountains are visible to the north above the dense forests of the Eredisian. Snow-capped for all but the doldrums of summer, they serve as navigational beacons for the area. The tallest, named after the goddes Selune, is about 20 degrees north and east of town and is amazing to behold - particularly at sunset when the oranges and purples of dusk cascade on its snow-covered surface. Small streams ring around the town to the north, before broadening to the south and leading into the tributaries of the Denarian river.

The Town

The town itself wraps around a small central stone fortress. While the fortress itself is small, it’s tower is tall - rising a good 200 ft above the forest canopy surround the town. It provides amazing views of the surrounding area. The town’s architecture suits the setting. Twelve foot tall stone walls ring the town and prevent animals, forest creatures, and (in days of old) other worse creatures like orcs, from casually strolling into town. The forest is cleared away from the walls and bits of stone and other aggregate has been placed around the walls to prevent the forest from creeping back up. It requires yearly maintanence to keep the clearing clear. Inside of town, there is not much to see. There are a few inns, a number of single family homes and the central fortress.

Stores

Alysan is an eccentric, but decent human lady with brownish-blonde hair that is usually pulled back into a pony tail. She is middle aged (for an human) and has piercing eyes that seem to perceive more than they should. She speaks with a scholarly aloof tone.

Inns / Taverns

Ardel, like her establishment is kinda fake. She has lots of makeup on at all times, fake nails and hair extensions. Think Jan Crouch look (the lady from Trinity broadcasting network with pink hair).

Places of Worship

City map

Significant Areas Nearby

The Queen’s Pass

North of town in the mountains is the Queen’s pass that is guarded all year by Wardens. Orcs usually stay away, but there have been several incursions and small scale conflicts over the years.

City map

Ancient Elven Ruins

Deep in the Eredisian forest to the west is an extremely ancient temple. The residents of The Glade are aware of it, but regard it with fear and consternation. The Elven residents seem to revere it and many make once a year pilgrimages to the location to leave a portion of their harvest in honor of Corellon and Melora.

City map

The Princess’s road

A small road, which eventually merges with the Queen’s road, passes through the Glade from the Queen’s pass to Dranseri.

Leshir

Far north of the Glade is the former Orcish outpost of Leshir. In the last 100 years or so, Leshir has been nothing more than a ghost town. Noone from the Glade generally goes past the Queen’s pass, but word from roaming rangers fuels rumor mills in town. The latest word is that Leshir is alive with activity and that the rangers last sent to patrol the area never came back.

Party Background

Most of you are originally from the Glade, but some of you settled here after coming through town in your travels.

Your party was formed two years ago when the farming community outside of the Glade was threatened by a number of undead that began mysteriously arriving in the outskirts of town. Several farmers were killed and, not content to wait for the Queen’s Wardens to send more men and women from Dranseri to handle it, you took it upon yourselves to protect your community and deal with the threat.

Since then, you have gone on a few adventures north into the Amorkh mountains and to the west in the Eredisian forest. You’ve also been to the capital once or twice.

As local heroes, the Wardens often work with you and use your services in various dealings for the queen.

Current status

You’ve received word from the Wardens that their rangers have reported significant activity to the north. Orc’s move in mass towards Sri’ss. The numbers they are reporting are staggering (tens of thousands). The wardens have already sent word to the Queen’s hand (a general named Thoromir).

There is also a fervor in town, particularly among the Elven folk. Apparently, a few pilgrims recently returned and claim they saw large moving stone men roaming the ruins. One man claims there were pillars of light emanating from the a caved-in portion of what used to be the ancient temple.

Background on the City-state of Dranseri (your characters would be aware of this)

The city-state of Dranseri is the dominant Queendom of Arklan. Historically, Dranseri has been the center of post-elven civilization in Arklan. The city, for which the city-state gets its named, was mostly destroyed in the Cataclysm, but was rebuilt subsequently and has stood for nearly a thousand year since. The city is divided into five quarters:

City map

‘The Square’

A large, square-shaped mercantile district - the largest of its kind in Arklan. There are vendors for nearly any good imaginable. Shops includes:

Tinkering Guilds

“The Clockwork Constructs” - a mostly gnomish guild focused primarily on the development of mechanisms and creations that automate worldly tasks or “Lofty Ambitions” - a multi-racial (with large contingent of gnomes and dwarves) guild focused on flight technology. Specifically, their grand ambition is to combine magic with engineering to make a flight machine (airship). While they have demonstrated small subcomponent research achievements, e.g. high tensile lightweight sails and advances in magical materials science needed to hold the devices aloft, they have yet to master the physics necessary to keep such creations for careening and crashing horribly out of control.

Both guilds rely on rare “Diathion Crystals” mined in remote places around Arklan to power their builds. These crystals are also the foundation of your Thunder Cannon technology.

The Docks

The largest bay and shipping harbor in Arklan. Most trade goods come through Dranseri’s docks or Driftai Bay

The Temple District

While not the largest in Arklan, there are significant numbers of competing churches where the people of Dranseri are free to worship their favorite (good/neutral) deities.

The Government District (AKA Sky district)

Where the largest empire in Arklan is run from. While Dranseri and the other city states exist in a state of peace, Dranseri is the dominant, more militaristic society on the continent and exerts a large degree of control over the other city-states.

Included in the sky district is the central

Fortress of the ruling monarchs of Dranseri (Dransers)

The Dransers are the historic ruling family as far back as the Lhordic wars.

Sky District

The high noble families also live here in the Sky District around Dranser Castle.

The Slums

A large area near the docks where low-born peoples (under the mercantile class) live. Parts of the Dranseri Slums are fancier than the middle-class neighborhoods of other city-states in Arklan. That said, there is a large block of the slums that are considered unsafe and unsavory by the middle and highborn familes.